It is our intent to work within this license in good faith. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. To distinguish it, these items will have this notice. ![]() It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. This is part of the 3e System Reference Document. Open Game Content ( place problems on the discussion page). Please discuss possible problems on the talk page. This page is protected from editing because it is an integral part of D&D Wiki. XP Cost: Each time the manifester uses psychic chirurgery to implant knowledge of a power in another creature, the manifester pays an XP cost equal to 3,000 x the level of the power implanted.īack to Main Page → 3e Open Game Content → System Reference Document → Powers Your faithful service to your patron deity involves training and methods. Knowledge of powers granted through psychic chirurgery does not count toward the maximum number of powers a character can know per level. Your spells are more potent when used against psionic characters and creatures. A manifester can't give a character knowledge of a psionic power of a level higher than he or she could normally manifest, but the manifester could give him or her knowledge of a power that is not normally on the character's power list. Transfer Knowledge: If desired, the manifester can directly transfer knowledge of a power known to another psionic character. Psychic chirurgery also removes all forms of insanity, confusion, and so on, but it does not restore levels or Constitution points lost due to death. ![]() The manifester can also remove all psionic effects penalizing the subject's abilities, heal all temporary damage to all ability scores, and restore all points permanently drained from all ability scores. These effects end or are reversed as soon as the manifestation time is completed without need for another saving throw. The drained levels are restored only if the time since the subject lost the level is no more than 1 hour per manifester level. The manifester can also restore all drained levels (or disperse all negative levels) afflicting the subject, regardless of how he or she lost those levels, restoring him or her to the highest level he or she had previously achieved. The manifester can remove any ongoing or permanent effect caused by a psychic power with psychic chirurgery, save for hit points. Repair Damage: The manifester can remove any compulsions and charms, even those higher than 6th level. He or she can also grant another creature knowledge of powers the manifester knows. ![]() The manifester can repair psychic damage.
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